Main idea is to create solution for media artists and show specialists, and brings the user with full production pipeline from design to playback in easy gaming way.
Video playback and real-time graphic content creation, music performance, projection mapping, light show control and many more technical features now fully integrated in gaming universe with the door to reality.
Hundreds of hours spent on FOH motivate me to create TouchDesigner project with unique prebuild chains and graphic content.
In the crossroad of show production disciplines, computer graphic and internet technologies, I present you - 8DOF.
Stanislav Zenkov - creative technologies engineer
The moment when you understand, that you need different applications and equipment to go from idea to real solution. Your idea outstand from standart rental solutions, and market products out of your limits. You want to dive in creative technologies right now.
You can use any software which produce content with supported file’s format.
For example 8DOF is waiting for .fbx files of detailed, animated 3D objects with UV textures. Or .obj files for simple meshes.
The same way with video, audio and many more supported files to be integrated in setup.
You can skip this step and use tons
of build-in content
If you want to manipulate your content, you need to attach controllers.
For example 3D character needs to be assigned with
motion-capture skeleton and face tracking tool, lighting fixture needs color and, maybe, beam mover controllers. Camera in virtual production is waiting for data from position and lens tracking systems etc.
This is 8DOF basical principal of system organization.
Assign objects with controllers
When all objects attached the most creative process begins. Play and create the scenario for you CG-content, mocaps, real equipment, music and any other object that is mathces with its input or output data.
No more protocol’s or hardware inplementation’s borders.
Any object have input and output data wich controled by common bus.
This is your apperance as the Artist
What is your time on venue?
If you playback big show with tons of equipment and technical services, you are a part of the process - just wait for your cue’s Timecode and perform your part in frame accuracy.If you are the VJ, you play in quants world and your leg making 4x4 stomps when you listen for electronic music. Just be in sync with Pioneer ProDjLink from the mixer or use Ableton link...
Another case - you will generate internal time for gallery interactive installation or music performance with your friends.
This is next principale of 8DOF.
Time is different, depends on your pipeline
Are you ready to play on real venue?
If yes, just understand how the equipment works.
For this, objects were created and physical parameters can be attached to them.
In this moment, virtual lighting object starts sending artnet data to control real fixture, or you can use motion capture suit system to control character in realtime.
Understanding how the equipment works is big part of the way and we prepare a lot of solvers to make it easy.
This part is for warriors, who can try their skills in real world
Now it happenes. You are on real venue. You were working in virtual for several weeks. You are ready, you test all in virtual and you need to bind 8DOF protocol to the inputs of the real setup.
.
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After 1 hour you are happy. You idea go live and start it’s jorney in real world.
That’s why we spend 10 years making things controllable and integrate them in the common bus.
This is your moment
Few levels of system organization makes possible to assign saved data to different sets.
For example 2D realtime animation can be used for any lighting show as controlling bitmap, and any contollable lighting fixtures can be mapped on pixel position. You can grow you animation tool and use in different projects, changing lighting fixture position on map.
Don't delete the show, music set or visuals after perform. Develope them from project to next project.
In most of real cases one computer can't make all the job.
That's why idea of multi machine processing was the root of this project and you can share different cores of the same project to keep performance fps.
makes possible to combine realtime graphic
from UnrealEngine, Notch, TouchDesigner software, computer games and other sources in one frame
consist of video, lighting, sound fixtures, screens, cameras, tracker systems
and many other interactive equipment and prebuild configurations
or Decks made for cue recording and intuitive showrun control during programming and performing
includes cinematic tools for DOP's best shooting practice and calibration tools to make it easy to work on high precision level with lowbadget chromakey setup
is a high precision technology and combination of machine vision, sensors work and realtime data processing, which makes camera tracking or human position capture possible
presented with two workflows:
tool based on markerless AI processing, sends 28 bones skeletons data in realtime, to be mapped on virtual character rig
and image effects to start VJ or lighting performing immediatly
and 3d objects library makes first steps in 8DOF workflow easy and comfortable
specified with your project type and start from any current laptop with Windows OS and NVidia GPU
based on TouchDesigner, 8DOF can use all supported data channels and connectable devices to send and receive information or control commands
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